design
works planned & created with a combination of the adobe creative suite, canva, aseprite, procreate, clip studio, and more.
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CHARACTER DESIGNS
art for designing and concepting characters and integrating their lore
ROLE:
Artist, Character Designer
COOL DETAIL:
my specialty is humanization character design!
the long picture is from a redesign exercise in which we needed to change the game “Ramen Fury.” our team decided to redesign the cards, and make every ingredient item a person!
FEATURED: CHARACTER DESIGN
rock creature design
paper creature design
scissors creature design
This is a character design I did for a video game assignment. Our goal was to create a video game card version of rock, paper, scissors but with a twist. My twist was completely redesigning the visuals, and adding a card counting mechanic along with a few randomness traits to make the game less predictable.
For each, I made the character’s shape language match the item they represent. In addition, there is no element of the design that does not directly correlate to its object. For example, Rock’s entire outfit is made of different rock pieces, the pose is strong, and the fists are how rock is used in the game’s traditional format.
For Scissors, nearly everything is symmetrical and in the shape of scissor blades. The two flowing ribbons at her sides/back was how I incorporated scissor handles into her design.
Above are the final designs, made in Aseprite and Procreate.
CONCEPT ART
creating experimental concept and background art
ROLE:
Artist, Worldbuilding + Narrative Designer
COOL DETAIL:
the sea slug art (the pastel sea blob with horns) is actually a Picrew (character customizer website)!
you can click on the image below to learn more, and play the picrew HERE!
FEATURED: CONCEPT ART
roombug evolution concept sheet
roombug pixel animation to show movement
This is concept art I did for a class assignment, where our task was to create a pocket monster creature based on something artificial or man-made. (Essentially: make a Pokémon based on a non-living thing.)
Having an undying love for Roombas, I decided to use it for this exercise. I looked at different models to see which pieces I could use to represent a creature. I decided to use an older model as a reference, since there are more buttons, therefore more elements for me to use.
I made the dust brushes into wings, added a vacuum tail, fashioned the fin-like attachments into fins allow them to maneuver in the air, and gave it goat eyes and small legs to move around. The whiskers are based on the side spinning attachment that Roombas have.
After designing Roombug, I decided to design and draw the entire evolution, showing how the Roomba’s features change over time. The body gets larger, bristles appear everywhere, and a second set of wings appear on the back. I fleshed out the entire lore of the creatures, basing it off of a combination of bottom-floor sea creatures, goats/sheep, actual Roombas and vacuums, and existing Pokémon.
The first image is the final concept art sheet, with a small pixel art gif to illustrate Roombug’s movement.
GAME DESIGN
creating party analog/board games and working on inventive, narrative video games
ROLE:
Game Designer, Producer, Artist, Graphic Designer, Writer / Narrative Designer
COOL DETAIL:
the demo of M.A.R.C.H., a marching band rhythm game, was showcased at GDC 2024!
click here to learn more
FEATURED: BOARD GAME
↑ the starting configuration of the pieces
↑ lava tiles surrounding player, up close
I worked on an analog strategy game with my team. Wrath of the Volcano God is a multiplayer survival game about harnessing the power of the Volcano God and enduring the attacks of those who become a god.
I expanded on the team’s original design: previously the game was made out of rigid paper, and the sections were all attached. I remade it with wood and had each peninsula section detached. This allowed for unique movement mechanics, which completely changed the landscape of the game. In addition, I found pieces to resemble fire and water to better convey the premise and gameplay, and created game cards to make the turn order more intuitive.
We were given the opportunity to present this game at NYU’s Game Center Winter Showcase, as well as the annual Game Center Parkade in 2023.
We are also hoping to continue this game post-graduation and fully flesh it out, complete with the stretch goals we had initially laid out (such as differing game modes and co-operative play)!
MISCELLANEOUS
a collection of art, comics, vector art, art studies, and random doodles
ROLE:
Artist, Animator
COOL DETAIL:
the first image is a style art study i did, using a cute art piece from the game “Celeste.” original is on the right, mine is on the left.
i wanted to do my best to match the art style (as its a great way to learn!) and it was tricky, but i’m really happy with how it turned out!