game design
works planned & created with a combination of unity (C#), gamemaker, visual studio (+ code), ren.py, github, sourcetree, and more.
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RAPID PROTOTYPES
a collection of prototypes produced for class, all produced in 6-10 hours each.
ROLE:
Game Designer, Co-Programmer, Producer, Graphic Designer, Artist, Writer / Narrative Designer
COOL DETAIL:
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GAME DESIGN
creating party analog/board games and working on inventive, narrative video games
ROLE:
Game Designer, Producer, Artist, Graphic Designer, Writer / Narrative Designer
COOL DETAIL:
the demo of M.A.R.C.H., a marching band rhythm game, was showcased at GDC 2024!
click here to learn more
FEATURED: BOARD GAME
↑ the starting configuration of the pieces
↑ lava tiles surrounding player, up close
I worked on an analog strategy game with my team. Wrath of the Volcano God is a multiplayer survival game about harnessing the power of the Volcano God and enduring the attacks of those who become a god.
I expanded on the team’s original design: previously the game was made out of rigid paper, and the sections were all attached. I remade it with wood and had each peninsula section detached. This allowed for unique movement mechanics, which completely changed the landscape of the game. In addition, I found pieces to resemble fire and water to better convey the premise and gameplay, and created game cards to make the turn order more intuitive.
We were given the opportunity to present this game at NYU’s Game Center Winter Showcase, as well as the annual Game Center Parkade in 2023.
We are also hoping to continue this game post-graduation and fully flesh it out, complete with the stretch goals we had initially laid out (such as differing game modes and co-operative play)!