production
games produced and managed using notion, google workspace suite,
discord, adobe creative suite, unity, github, sourcetree, trello,
kanban boards, and more.
(at least scroll a bit first…)
TEAM SIZE: 17
STATUS: WIP
SIGNIFIED
a strategic deck-builder, with immersive narrative elements | GoFaceGames
Signified is a tactical deck-building autobattler roguelike about a geriatric widower trying to escape a pocket dimension by playing endless card games against equally lost souls. Featuring a diverse cast of companions and enemies, gameplay consists of strategy-driven, turn-based combat interwoven with a narrative about grief, loss of purpose, and the ethics of raising the dead.
ROLES:
Producer, Supplementary Writer, Marketing Team member
COOL DETAIL:
the team is primarily comprised of GDC Conference Associates (CAs)!
Project Responsibilities
Sorting and streamlining documentation, ensuring easy access to key information for interdisciplinary teams
Working with Leads and Director to understand goals and communicate with other teams
Creating work hour tracking systems with a cleaner UI and enhanced functionality
Redesigning product management tools through Google Drive, Notion, Trello, and Discord
Iterating on onboarding materials for new team members
TEAM SIZE: 4
STATUS: WIP
M.A.R.C.H.
a marching band themed narrative rhythm game | elsewhere studios
M.A.R.C.H. is a movement-based rhythm game where you play as the only robot in a human marching band! Just follow the routine and tap that drum to your pre-programmed heart’s content as you play through exciting levels with adaptive music combined with a rich narrative about finding acceptance!
ROLES:
Creative Producer, Artist, Writer, Character Designer, Game Designer
COOL DETAIL:
M.A.R.C.H. stands for Machine Automated Rhythms and Computerized Harmonies.
This demo was showcased at GDC 2024!
Project Responsibilities
Being responsible for managing features, milestones, and sprint goals
Organizing sprints and creating product management tools through Notion, Discord, and Google Drive
Collaborating with Leads and Director to playtest, review game, get feedback, create assets, iterate on the design, and form new goals
Writing narrative for the game, creating organizing documents, and reviewing/editing it with the entire team
Conducting research and creating character designs authentic to the theme and narrative
Creating assets for presentation and outreach
SKILLS
Creativity
While I am a producer, I still consider myself a game designer and recognize the creative aspects of making games. I try to incorporate my knowledge of different disciplines (writing, art, music, design, etc.) in my producing work so I can better communicate with team members and understand the game’s needs. It is also why I strive to keep learning more about different disciplines.
Problem Solving
Creativity and troubleshooting go hand in hand. I am usually tasked with creating management systems and so it’s important for me to figure out what works and doesn’t work: I strive to create the lowest barrier of entry for team members, so that communication can flow better.
I’m not bound to a single solution, method, or toolset, and enjoy the challenge of creating a hand-tailored solution to each problem.
Ambition
I aim to improve a bit each day, and to bring that energy into the teams I’m a part of. I’m a big believer in teamwork and open-minded communication to create the best possible work, which means facilitating and supporting environments to encourage this. Feedback is also incredibly valuable, and I make it clear that telling me what I can do better will boost my work, but the work of the team.
Production Skills
Risk identification and management
Agile and Kanban methods
Sprint Retrospectives
Scope and Budget breakdowns
Market and Product research
Setting Deadlines and Goals
Digital Management tools
Tracking Projects
Representing a Project or Team
Creating and Performing Presentations
Monitoring Scope
Community Management
Integrating marketing
Software
Google Workspace Suite
Adobe Creative Suite (Illustrator, Premiere, InDesign, Photoshop)
Final Cut Pro
Logic Pro & Audacity
Finale & Musescore
Unity & Visual Studio (Java, Python, C#)
Squarespace & Wordpress
HTML/CSS/Bootstrap
Figma
Procreate & Clip Studio
Discord
GitHub & Sourcetree
Asesprite
Notion & Trello
Design Skills
Designing unique management solutions
Character Design / Concept Art, with extensive documentation supporting design decisions
Game Design, providing specific feedback and tweaking gameplay feel
Writing Narrative and Story
Integrating different disciplines to create better and more holistic content
Languages
██████████ English (fluent)
█████▒▒▒▒▒ Spanish
████▒▒▒▒▒▒ Farsi/Persian
███▒▒▒▒▒▒▒ ASL