game design
games produced, planned, & created using unity (C#), visual studio (+ code), gamemaker, ren.py, github, sourcetree, and more.
(at least scroll a bit first…)
TEAM SIZE: 8
STATUS: Shipped
BREAK LIKE
A BABY
a co-op online multiplayer comedy/survival game about breaking stuff
officially featured by itch.io. Play for free
COMING SOON: Menu Music releasing on Spotify/YT/Apple Music!
Play as mischievous babies navigating the dangerous world of a typical household. Collaborate with your sibling to destroy items, hide from your babysitter, and to break your sibling out of the crib if they get caught — so scheme together to win!
Will you evade the watchful eye of your Babysitter? And can you do enough destruction in time before your Parents get home? If the Babysitter catches the both of you... bedtime may be inevitable.
Us on the homepage of Itch.io, since we were featured!
ROLES:
Co-Producer, Game Designer, Audio (Menu Music Composer), Visuals, Marketing
COOL DETAILS:
We are the first ever multiplayer project to be approved for this particular class by its professors (Major Studio II, NYU)!
This game’s visuals were inspired by APE OUT, and their designers played our game (and enjoyed it!)
Project Responsibilities
Designed game to work within strict bounds, to ensure project fit within scope and timeline (3.5 months).
Expanded on mechanics to design cohesive game loop, conducted thorough playtesting to test ideas
Collaborated with co-producer to create production pipeline and task tracking systems
Created trailer and marketing materials for game to be published and FEATURED by Itch.io, garnering over 2 million impressions and over 47k plays in the browser alone
Brainstormed creative solutions to common online multiplayer problems that ensured a complete final project
About These Projects
Click on a page to play it!
RAPID PROTOTYPES
a collection of prototypes produced for class, all produced in 6-12 hours each.
click to play.
Best Showcases: Game Design
Genre: Multiplayer, Survival, Comedy
Best Showcases: Game Design, Visuals
Genre: Platformer, Strategy
Best Showcases: Writing, Character Design
Genre: Visual Novel, Satire
Best Showcases: Writing, Visuals / Design
Genre: Comedy, Absurdism
Most of these were solo dev projects, with a few needing extra programming help (see credits on each Itch.io page)
These games best show the themes that run in my work, as well as my versatility for different game design genres and challenges
Each has a fully designed page on Itch.io and is web-playable for free. No download needed!
Best Showcases: Writing
Genre: Comedy, Horror/Thriller
Best Showcases: Game Design, Audio
Genre: Strategy, Survival, Comedy
STATUS: WIP
TEAM SIZE: 9
STATUS: WIP
MARCH
a marching band themed narrative rhythm game | elsewhere studios
MARCH is a movement-based rhythm game where you play as the only robot in a human marching band! Just follow the routine and tap that drum as you play through exciting levels with adaptive music, combined with a rich narrative about navigating high school and finding acceptance!
ROLES:
Co-Director/Co-Producer, Narrative Lead, Character Designer, Game Designer
COOL DETAIL:
This demo was showcased at GDC 2024! We also have several GDC Conference Associates (CAs) on our team!
Project Responsibilities
Being responsible for managing features, milestones, and sprint goals
Organizing sprints and creating product management tools through Notion, Discord, and Google Drive
Collaborating with Leads and Director to playtest, review game, get feedback, create assets, iterate on the design, and form new goals
Writing narrative for the game, creating organizing documents, and reviewing/editing it with the entire team
Conducting research and creating character designs authentic to the theme and narrative
Creating assets for presentation and outreach
TEAM SIZE: 15
STATUS: WIP
RITE OF
THE DEALER
a strategic deck-builder, with immersive narrative elements | GoFaceGames Wishlist on Steam now!
The 10-rats-in-a-trenchcoat roguelike deckbuilder. Recruit a rag-tag team of rats, craft a curated deck for each, and discover devastating multi-deck combos. Build your team & masterfully pilot multiple unique decks to take down increasingly difficult enemies.
ROLES:
Producer, Marketing (2023-25)
COOL DETAIL:
the team is primarily comprised of GDC Conference Associates (CAs)!
Project Responsibilities
Helped bring the team to a demo-ready state with an up-and-running Steam page
Sorting and streamlined documentation, ensuring easy access to key information for interdisciplinary teams
Working with Leads and Director to understand goals and communicate with other teams
Creating work hour tracking systems with a cleaner UI and enhanced functionality
Redesigning product management tools through Google Drive, Notion, Trello, and Discord
Iterating on onboarding materials for new team members
MISCELLANEOUS
creating party analog/board games and working on experimental prototypes
ROLE:
Game Designer, Producer, Artist, Graphic Designer, Writer / Narrative Designer
COOL DETAIL:
the demo of M.A.R.C.H., a marching band rhythm game, was showcased at GDC 2024!
click here to learn more
FEATURED: BOARD GAME
↑ the starting configuration of the pieces
↑ lava tiles surrounding player, up close
I worked on an analog strategy game with my team. Wrath of the Volcano God is a multiplayer survival game about harnessing the power of the Volcano God and enduring the attacks of those who become a god.
I expanded on the team’s original design: previously the game was made out of rigid paper, and the sections were all attached. I remade it with wood and had each peninsula section detached. This allowed for unique movement mechanics, which completely changed the landscape of the game. In addition, I found pieces to resemble fire and water to better convey the premise and gameplay, and created game cards to make the turn order more intuitive.
We were given the opportunity to present this game at NYU’s Game Center Winter Showcase, as well as the annual Game Center Parkade in 2023.
We are also hoping to continue this game post-graduation and fully flesh it out, complete with the stretch goals we had initially laid out (such as differing game modes and co-operative play)!